[ Using GUI ] |
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Action |
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Control |
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Description |
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Screenshot |
Toggle "Commands" menu on/off |
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SPACE |
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display/hide shortcuts for level-editor's main features ("Quick Edit" mode) |
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N/A |
Toggle "Edition Tools" panel on/off |
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****Numpad 0 |
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display/hide "Edition Tools" panel |
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N/A |
Toggle "Floating Tileset" window on/off |
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PAUSE |
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display/hide "Floating Tileset" window |
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N/A |
Toggle "Math formula" window on/off |
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@ |
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display/hide "Math formula" window |
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N/A |
Zoom level |
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z
or CTRL + mouse wheel |
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zoom the level (x1 => x2 => x4 => x8 => x1 => ...) |
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N/A |
Toggle "Zoom" window on/off |
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SHIFT + z |
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display/hide "Zoom" window |
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N/A |
Toggle "Key Configuration" window on/off |
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SHIFT + k |
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display/hide "Key Configuration" window |
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N/A |
Scroll level up/down |
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mouse wheel |
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in zoomed view, scroll level up/down |
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N/A |
Scroll level left/right |
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SHIFT + mouse wheel |
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in zoomed view, scroll level left/right |
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N/A |
[ Item Generation: Brush Mode ] |
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Action |
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Control |
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Description |
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Screenshot |
Toggle "Brush" mode on/off |
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b |
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*draw entities while holding mouse's button
(WARNING! using "Brush" + complex "Favorites" is heavy on CPU!) |
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N/A |
Toggle "Random Brush" mode on/off |
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CTRL + b |
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*draw random entities while holding mouse's button
(WARNING! using "Brush" + complex "Favorites" is heavy on CPU!) |
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N/A |
Set Brush's timer |
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arrows |
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in "(Random) Brush" mode, set the timer (per 0.1 second) between two entity creations |
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N/A |
Toggle "Fill-Area Brush" mode on/off |
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SHIFT + b |
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*drag your mouse to set an area to be filled with entities |
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N/A |
Set Brush's density |
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arrows |
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in "Fill-Area Brush" mode, set the density of entities used to fill the area |
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N/A |
[ Item Generation: Path Modes ] |
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Action |
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Control |
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Description |
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Screenshot |
Toggle "Straigth Path" mode on/off |
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p |
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*draw straight lines, and add entities along these lines
(WARNING! using long paths + complex "Favorites" will take minutes to achieve!) |
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N/A |
Toggle "Curved Path" mode on/off |
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CTRL + p |
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hand-draw a path, and add entities along this path
(WARNING! using long paths + complex "Favorites" will take minutes to achieve!) |
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N/A |
Toggle "Path" mode (Bezier curves) on/off |
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SHIFT + p |
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*draw straight lines, then turn them into Bezier curves, and add entities along this path
(WARNING! using long paths + complex "Favorites" will take minutes to achieve!) |
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N/A |
Set spacing between entities on path |
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arrows |
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in "Straight/Curved Path" mode, set spacing between entities on path,
and if about to commit a circle path, then set spacing between entities in circle instead |
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N/A |
Set Bezier curve's smoothness |
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arrows |
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in "Bezier Curve" mode, set curve's smoothness
(the higher, the heavier on CPU) |
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N/A |
Add new segment to straight path |
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mouse click |
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in "Straight Path" mode, click to add a new segment to path |
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N/A |
Commit path |
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p |
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commit path |
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N/A |
Commit path as a circle path |
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SHIFT + p |
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after having drawn a single-segment-made path (=circle's radius),
commit path as a circle, using the drawn radius |
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N/A |
Cancel path |
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ESC |
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cancel path |
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N/A |
[ Item Generation: Lazy & Misc ] |
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Action |
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Control |
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Description |
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Screenshot |
Lazy generation |
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PAGE_UP |
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generate random items |
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N/A |
Clear & lazy generation |
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CTRL + PAGE_UP |
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clear level, then generate random items |
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N/A |
Shuffle selection |
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PAGE_DOWN |
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randomize location of selected items |
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N/A |
Set focus on thumbnail list |
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SHIFT + INSER |
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set focus on the thumbnail list |
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N/A |
Select entity |
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up+down+left+right arrows |
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navigate in thumbnail list
(can't select a Favorite thumbnail if 1:1-size list doesn't show Favorites) |
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N/A |
Add selected entity to level |
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double-click on an entity in listor press 'INSER' key |
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add new entity to level(if 2 entities are selected in level, then new entity is centered on X and Y) |
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N/A |
[ Selection Tools ] |
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Action |
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Control |
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Description |
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Screenshot |
Select a single entity |
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click on entity |
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**entity is selected |
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N/A |
Select previous entity |
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< |
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**select the previously-inserted entity |
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N/A |
Select next entity |
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> |
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**select the next-inserted entity |
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N/A |
Multi-selection |
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click(+hold) + move mouse |
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**all entities within the specified area are added to selection |
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N/A |
Extend selection |
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hold CTRL while selecting / deselecting |
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**hold/keep the current selection active for further actions on it
(for example, useful for adding new entities to the selectionor for removing specific entities from the current selection) |
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N/A |
Reduce selection |
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hold ALT while selecting |
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**all entities under mouse's cursor are removed from selection |
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N/A |
Select all entities |
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CTRL + a |
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**select all entities |
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N/A |
Deselect all entities |
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CTRL + d
or click oustide selection |
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**deselect all entities |
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N/A |
Select overlapping entities |
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click + SHIFT |
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**all entities under mouse's cursor are selected |
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N/A |
Select random entities |
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* |
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**select random entities |
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N/A |
Select same entities |
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h |
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**select all the instances of the currently selected entities |
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N/A |
Invert selection |
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SHIFT + i |
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**invert selection |
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N/A |
Toggle selection-lock on/off |
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l |
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can't add or remove entities from a locked selection
(Cloned, Mirrored & Pasted entities are added to selection though) |
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N/A |
Toggle "Freeze Selection" on/off |
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f |
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Frozen entities can't be modified (positions and attributes) |
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N/A |
Toggle "Color Frozen Entities in Blue" on/off |
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SHIFT + f |
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fully fill frozen entities with a blue color |
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N/A |
Loop through "Selection" modes (Forward) |
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****Numpad 8 |
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All > Terrains > Objects > Steel > No_Steel > etc... |
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N/A |
Loop through "Selection" modes (Backward) |
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****Numpad 7 |
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... > No_Steel > Steel > Objects > Terrains > All |
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N/A |
Clear selection |
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q |
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**When performing a selection, deselect entities which are not kept
inside the rectangular area used for selection.
Also force 'Select Previous/Next Entity' tasks to perform
single-entity selections. |
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N/A |
[ Move Tools ] |
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Action |
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Control |
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Description |
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Screenshot |
Move selection |
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click(+hold) on a selection + move mouse |
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*selection moves |
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N/A |
Move selection accurately |
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arrows |
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*selection is moved by the specified offset (GUI) |
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N/A |
Move selection accurately (1px unit) |
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CTRL + arrows |
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*selection is moved by 1 pixel...
... or by the Terrains' autosnap value, if enabled |
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N/A |
Constraint moves on X/Y axis |
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hold SHIFT while moving selection |
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selection's moves are constrained on X/Y axis |
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N/A |
[ Edition Tools ] |
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Action |
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Control |
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Description |
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Screenshot |
Swap entities |
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w |
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swap 2 selected entities' insertion index in level (invert display priority order) |
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N/A |
Swap entity positions |
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SHIFT + w |
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swap the position of 2 selected entities |
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N/A |
Toggle "background" on/off |
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***a |
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turn the selection into a "Background" item |
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N/A |
Toggle "foreground" on/off |
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***u |
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turn the selection into a "Foreground" item |
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N/A |
Toggle "invert left/right" on/off |
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***CTRL + i |
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invert selection left/right |
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N/A |
Toggle "invert up/down" on/off |
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i |
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invert selection up/down |
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N/A |
Toggle "eraser" on/off |
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e |
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turn the selection into an eraser |
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N/A |
Toggle "no overwrite" on/off |
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n |
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turn the selection into a "No Overwrite" item |
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N/A |
Toggle "only on terrain" on/off |
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o |
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turn the selection into a "Only on Terrain" item |
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N/A |
Mirror selection (vertical mirror axis) |
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m |
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mirror selection using a vertical mirror axis |
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N/A |
Mirror selection (horizontal mirror axis) |
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CTRL + m |
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mirror selection using an horizontal mirror axis |
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N/A |
Paste selection horizontally |
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CTRL + v |
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*paste selection horizontally, and deselect source-selection |
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N/A |
Paste selection vertically |
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CTRL + n |
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*paste selection vertically, and deselect source-selection |
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N/A |
Clone selection |
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CTRL + c |
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*clone selection, and deselect source-selection |
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N/A |
Clone selection |
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SHIFT + c |
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*clone selection, and keep selected source-selection |
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N/A |
Delete selection |
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DELETE |
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delete selection |
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N/A |
Replace Terrains |
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r |
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replace selected Terrains with the specified new one |
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N/A |
Adjust Steel entitiy's size |
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mouse's right button |
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adjust Steel entity's size.
adjust Steel with highest ID to set the size of many Steel entities at once. |
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N/A |
[ Snap Grid ] |
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Action |
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Control |
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Description |
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Screenshot |
Toggle snap grid on/off |
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when nothing selected, press s |
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display/hide the snap grid |
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N/A |
Switch snap grid's units |
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SHIFT + u |
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switch snap grid's units (pixels or row/col's indexes) |
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N/A |
adjust snapgrid settings(accurate adjustments) |
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when nothing selected,use keyboard's arrows to adjustsnapgrid settings 1px by 1px |
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adjust snapgrid settings 1px by 1px |
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N/A |
Toggle "snap-to-entities" mode on/off |
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when at least one entity is selected, press s |
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display/hide the snap lines (snap to selected entities)
(vertical snaplines => horizontal snaplines => both => none) |
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N/A |
Loop through built-in "Snap on X" settings |
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x |
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1 > 2 > 4 > 8 > 16 > 24 > 32 > 48 > 64 |
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N/A |
Loop through built-in "Snap on Y" settings |
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y |
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1 > 2 > 4 > 8 > 16 > 24 > 32 > 48 > 64 |
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N/A |
quick snap-settings (2x2 snap) |
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SHIFT + s |
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toggle quick snap settings on/off (2x2 snap) |
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N/A |
[ Masks ] |
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Action |
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Control |
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Description |
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Screenshot |
Toggle "Level Mask" on/off |
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k |
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when "On", display the level-mask |
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N/A |
Toggle "Level Template (background image)" on/off |
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t |
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when "On", display the background image, if any has been loaded |
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N/A |
Toggle "Visibility Mask" on/off |
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v |
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display/hide level's area that is larger than ingame dimensions |
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N/A |
Toggle "Collision Mask" on/off |
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SHIFT + v |
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display/hide collision mask (could be used to quickly align objects) |
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N/A |
Set collision mask's borders |
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when nothing selected,SHIFT + drag mouse |
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set collision mask's borders (the nearest border from the mouse) |
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N/A |
Set collision mask's borders accurately(1px unit) |
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when nothing selected,use arrows(one arrow/border) |
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set collision mask's borders (1px move) |
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N/A |
[ GUI: Navigate in Lists ] |
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Action |
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Control |
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Description |
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Screenshot |
Select "Terrain" entities |
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CTRL + t |
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select "Terrain" entities |
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N/A |
Select "Object" entities |
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CTRL + o |
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select "Object" entities |
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N/A |
Select "Steel" entities |
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CTRL + s |
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select "Steel" entities |
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N/A |
Select "Favorite" entities |
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CTRL + f |
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select "Favorite" entities |
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N/A |
Select "Group" entities |
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CTRL + g |
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select "Group" entities |
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N/A |
Select "Helper" entities |
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CTRL + h |
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select "Helper" entities |
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N/A |
Select entity |
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up+down arrows |
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after having used one of the CTRL+ shortcuts above,
press up or down arrow to navigate in 1:1-size list |
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N/A |
Select entity |
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up+down+left+right arrows |
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if no entity is selected in level, press any arrow twice to navigate in thumbnail list |
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N/A |
Add selected entity to level |
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INSER |
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add selected entity to level |
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N/A |
[ Display Options ] |
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Action |
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Control |
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Description |
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Screenshot |
Loop through "Graphic" layers (Forward) |
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****Numpad 6 |
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All > Terrains > Objects > Steel > No_Steel > etc... |
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N/A |
Loop through "Graphic" layers (Backward) |
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****Numpad 4 |
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... > No_Steel > Steel > Objects > Terrains > All |
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N/A |
Switch between current "Graphic" layer and "All" layer |
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****Numpad 5 |
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switch between current "Graphic" layer and "All" layer |
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N/A |
Toggle mirror axises & level's middle line on/off |
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****Numpad 1 |
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display/hide mirror axises + level's middle line |
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N/A |
Toggle borders around entities on/off |
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****Numpad 2 |
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display/hide borders around selected entities |
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N/A |
Toggle level map + texts on/off |
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****Numpad 3 |
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full display > light display > no map > no map + no text |
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N/A |
Switch Steel's display priority |
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****Numpad 9 |
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switch Steel's display order (background or foreground) |
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N/A |
Toggle "Ignore No_Overwrite" on/off |
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$ |
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when "On", display level ignoring "NoO" attributes |
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N/A |
Toggle "Ignore Only_on_Terrain" on/off |
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SHIFT + $ |
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when "On", display level ignoring "OoT" attributes |
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N/A |